At D+18 of Operation Redrake, three squads of the Ozark
Mountain Daredevils were moving out ahead of the Battalion, using their
bayonets to probe the rubble as they crawled forward on their belt
buckles. Wherever a squad of the
engineers went, they were covered by an armoured sentinel from their own unit,
autocannon slowly sweeping back and forth on overwatch.
The men of Y Company were perhaps slightly resentful that as line infantry their squads were not similarly protected. On occasion they might be issued a crew
served weapon, but that was usual for defensive operations and not for an
advance to contact like this. Of
course, there were occasions where they did have to lug the crew served weapons
during attacks, but no-one who actually had to help do this thought that it was
ever worthwhile[1].
To a constant background of artillery and mortar fire, 17 Korps
was pushing east to establish a forward line within the outer suburbs of
Xyphonica. As a largely armoured
formation, their infantry assets were leading the way, with the Palladians and
Mordians of 905 Div to the south and Death Korps of 902 Div to the north, if
fell to the men of the Valhallan 540th[2]
to establish a foothold in the centre.
“Leading the way” the middle and junior ranking officers had long
decided, was Generalspeak for ‘bearing the brunt’[3].
1* General Polkovnik Komenichi, whilst he doesn’t have
anything heavier than a las cannon mounted on a wheeled carriage, has enjoyed
intimate support from other parts of 17 Korps.
Earlier on during the war, 903 Div included the remains of the Arcomet
887th Ork Hunters; itself a composite airborne and armoured
formation quite suited to complimenting the Valhallan infantry. With their airborne assets rolled into 60
Airmobile Div (38 Corps) and their armour spread throughout 72 AG as battle
casualty replacements, the Arcomet 887th is no more. For now, Gen Komenichi is reliant on what
the other Divisions have allocated.
Kasarkin Scouts from the Arocmet 887th, retained on a supernumary basis for over a year, forging through the outskirts. |
Of course, 904 (Corbanian) Div, the Korps reserve[4]
are immediately behind 903 Div and most of the ‘cab rank’ of fighter bombers
allocated to support todays operation are directly overhead. So the Ozark Engineer Battalion’s squadrons
are in good company when it comes to supporting the Valhallans. Once again their leading companies, preceded
by the engineers, are accompanied by Armageddon Forward Observation Officers
from the Korps Artillery units. Mordian
mortar teams, both Griffin equipped units and mortar squads in Chimera are
moving up with the Valhallans. The
engineers armoured elements, hellhounds and demolishers, stand by to clear away
bunkers, improvised or otherwise.
All of this is welcome, as today, Y Company, along with four
others from the regiment’s three battalions are tasked with pushing through the
urban landscape, pushing through the enemy’s recce screen and closing with the
enemy’s established positions, pending the Korps’ assessment of their foothold
in the district.
Operation Redrake began, in 17 Korps TAOR, with a huge
demonstration of the power of artillery.
Starting at D-14, All Korps heavy and medium artillery assets[5]
swept systematically into their line of advance to a depth of 800m. With a beaten zone of four square kloms, the
six klom front is plastered for six hours until all of the buildings and other
infrastructure features are flattened.
Four years ago, a popular residential district of medium and high price
dwellings inhabited by families, serviced by schools, clinics and churches, one
of the success stories of the Dinorwic Cluster, is eradicated.
As D-8 approaches, the Armageddon 22rd Armoured Regt pulls
up to the startline (the edge of the urban area). They, with their attached FOOs and FACs remain
on overwatch over what was once a prosperous and pleasant place to live. Anything that moves, even if it is windblown
debris or just ruins settling, attracts a disproportionate amount of direct and
indirect fire.
At D-4 the Valhallans move from their laying up points onto
the startline. The DMPC[6],
so hated in peacetime, were now silently thanked under people’s breath for
providing clear traffic routes through the fog of war to ensure that at least
units started the next Operation in the right place. Routemasters, NCOs from the Necromundan 1st,
quietly and without fuss, made sure that the Ozark Engineers passed through the
Valhallans and then through the Armageddon tanks, holding them from D-2 to
D-hour and then releasing them out into the sea of smashed buildings to forge a
path through to the next line of built up area.
Already badly damaged by tank and artillery fire, the Ozark
Engineers armoured elements scrape eight paths through the rubble and punch
through tide mark of damage and into the city beyond. By D+2 the four leading battalions of the
Valhallan 540th are fanning out into the city, seeking out the
enemy.
Y Company with ‘their’ engineers (two squads, two Sentinels
and one Bulldozer equipped Chimera) have found themselves under occasional
mortar fire and attracted more files in the city than they did on the prairie,
but have only now encountered the enemy, dug into the rubble of an elementary
school destroyed months ago by strategic bombing. Unfortunately for Y Company, their line of
approach is through a series of high rise apartment buildings.
The high rise buildings obscure the line of fire of any
mortars or artillery. Y Company have to
dislodge the enemy the hard way, at the minute, they have no idea how many
there are, what they are armed with or if they intend to stand or fight.
Comrade Major Puchov could call up a squad of heavy bolters,
allowing him to lay down a curtain of material destroying fire to cover an
assault, but that would take time and there’s every chance that the enemy is a
small detachment with orders to withdrawl after a brief firefight. The real hazards are likely to mines placed
in areas any assaulting troops would be using for cover and booby traps in
enemy fire positions. Comrade Major
Puchov cannot ask the engineers to use the Chimera to assault the position – if
the Chimera is destroyed by an ATGW, then his engineers would lose a lot of
their capability to deal with booby traps and mines, thus leaving Y Company
bereft of a much need asset.
In the end, the engineers agree to support the assault with
the Sentinels and Chimera firing over the Valhallans. Comrade Major Puchov leads 3, 4 and 5
Platoons[7]
in a bayonet charge across the 30m of open ground whilst 1 and 2 platoons and
his command team support by firing from the upper stories of the apartment
blocks. The deluge of fire is triggered by a single
shot from the Engineer Master Sergeant’s plasma pistol.
The brief charge is successful – what appears to be a reinforced
platoon of the enemy is forced off their position by Y Company. The platoons lose eight men[8]
during the charge and six in the ensuing melee.
Their efforts gain them four enemy dead and eleven wounded
prisoners. The prisoners are dealt with
as per 72AGs doctrine. It’s far too late
in the war to take the chance that any of these people are redeemable.
The enemy have obviously only recently occupied the position. Most of the munitions recovered by the
engineers are home-made, as the rebels are running short of everything this
late in the war. It’s noted by the 1st
Sergeant that two of the rebel bodies have cleaning kits and power cells but no
las rifles – the best guess is that the rebel[9]s
resources are so tight that they now have more soldiers than weapons.
At D+18 17 Korps, now 3km into the urban area, halt and
consolidate their positions. Armour
moves up and reinforces the FLOT and the lighter and medium artillery move into
the back edge of the ruined residential district. Kitchens and forward fuel dumps are
established and ammunition and water taken forward. The Korps reserve is brought up to scour the
damaged city blocks between the rear areas and the front line.
18 Corps now (dusk the same day as 17 Korps begins its
consolidation) begins its push into Xyphonica directly to the south, aiming for
the ‘Rowin’ industrial district. 38
Korps begins its push into the commercial district and heads for the ‘Amazonis’
rail and highway nexus. The three
assaults are on a converging course for the Basilica at the centre of the
government zone in the centre of the city.
[1]
Although anyone whose bacon was saved by those same weapons doubtless thought
them indispensable.
[2] By
this stage of the war, 903 Div is reduced to the Valhallans and a few hangers
on. For most of the last year, 17 Korps
has not tried to use 903 Div as a manoeuvre force on its own; but now faced
with the imperative to break into the Xyphonica conurbation, 903 Div becomes
the cheese slice in the Rye Bread sandwich.
2* Gen Tolstoy (Officer Commanding 17 Korps) expects to have fold the
remains of 903 Div into other formations once 17 Korps has a decent foothold in
the city.
[3]
Although in truth part of the reason for the Valhallans having the lowest
casualty rate in 72AG for the previous six months, crossing the prairie, has
been that the brunt has been borne by the armour.
[4]
901 (Cadian) Div is officially ‘resting’ for this operation, but is effectively
co-located with 904 Div, who are stood by.
[5]
Analogous to ten battalions of heavy and medium artillery.
[6]
Departmento Munitorium Provost Corps. In
17Korps case, the Necromundan 1st Regt. And assorted Vostroyans from
7/157 First Born Infantry Regt.
[7]
Less those armed with Grenade Launchers, who are left to fire a barrage in
support.
[8]
Three walking wounded, who are allowed by Commissar Thorski to pass to the rear
bearing the locations of the dead for later recovery and interment.
[9] At
least some factions.
I love these write ups because they feel authentic, like a future historic military text.
ReplyDeleteThose reb's fight hard and dirty from the sound of things. Nicely written.
ReplyDeleteYou should get these compiled together as a book. Very nicely written!
ReplyDeleteI did mention that you're doing the Org charts, didn't I ?
Delete