EPIC28

Playing EPIC in 28mm.
Showing posts with label Imperial Guard. Show all posts
Showing posts with label Imperial Guard. Show all posts

Saturday, 31 August 2024

Valhallan advances further into the city

 

 

The Commissar’s foot jolted away from the crunching of the icon.  These people had been devout once.  This city was the religious epicentre of What amounted to a shrine world.  The commissar stared down at the tiny hand carved bone effigy of a man on a high backed chair, cracked where it had been stood on.  He made the sign of the aqilla and said a silent ‘Ave Imperator’ under his breath.  Hopefully his service to the Departmento Munitorium might be enough to absolve him of this new blasphemy.

If he hadn’t been wearing a re-breather, his breath would have been clearly visible in clouds in the cold morning air.  The sun, Devos, was rising over a devastated city sector.  This area had been residential.  Not affluent, quite densely populated.  It had suffered four years of systematic bombing by the Imperial Navy’s aerospace superiority Devastator squadrons.  Then, as they surrounded the city, near around the clock bombardment by the 72 Army Groups Artillery.  Endless sporadic harassing fire and the obligatory ‘daily hate’ where at a random time every local day, the whole duty bombardment group pounded an area to dust. 

There wasn’t much of the city left, really.  The artillery’s Forward Observers, for want of anything better to shoot at, had spent the build up months flattening each remaining tallest structure in turn.  The commissar watched the sun rise over dust, broken bricks and the last remnants of what had once been people’s homes.  The whole of human life had taken place here, births, deaths, marriages, joy, sorrow, boredom, excitement and fear.  A lot of fear.  There had been nothing left alive here for a long time. 

He knew without checking that the white flecks glinting in the dust and the rubble was smashed human bone. 

But there was still risk of the enemy infiltrating back into these areas.  He reflexively checked the cell on his las-pistol.  He re-holstered it and his off hand moved to the hilt of his power sword.  Muscle memory is a wonderful thing.   W Company was on the right of the Valhallan line.  They were the southern most sub-unit and to the immediate right of their TAOR were Death Korps of 902 Div.  W Coy had been issued re=breathers and told to wear them as the Death Korps made no distinction between what the Valhallans viewed as conventional and forbidden weaponry. There was clearly a likelihood of pockets of gas or radiation. 

W company’s officers felt that the Death Korps provided a secure rail for the company’s flank.  If the Death Korps wanted to burn the air and salt the earth, W Company just had to make sure that they were adequately protected.   The Death Korps were supported by their own sappers, griffons and tanks.  W Company were not un-supported, but on call artillery and fast air were never quite as responsive as on the ground support who were sharing the same battle.  Nonetheless, they had achieved their objective in Operation Redrake.

W Company had gone firm at the pre-planned 3km line at D+18 during Operation Redrake.  Y Company had made the target much sooner due to having a Ozark Mountain Combat Engineers detachment and then a fully loaded bomber crashing directly in their line of advance with a full load of over thirty tonnes of HE on board.  There was a certain amount of pressure to keep up with better supported units on each flank.

There had been a pause of eight hours.  Not a pause for the soldiers of 17 Korps, all along the front they had been digging in, preparing trenches, leaving range cards showing distances and arcs of fire for their positions.  Others would follow on and improve these positions with sandbags and flakboards.  Aegis lines would be moved up to key locations.  But it was now D hour for Redrake 2.  In another 3km, 17 Korps would dig in again and then rotate it’s front line units to the rear to be the reserve and todays reserve units would take over. 

But for now, through what used to be people’s homes, the men of W Company would again rise up from their recently dug positions and advance across a flattened suburb towards the ruined city in front of them. 

The Commissar stood alone, a stone’s throw in front of the waiting Valhallans.  They watched as he hopped and paused, expecting some sort of bomb or mine.  The Commissar checked his weapons and they watched as he drew his sword and keyed the power, so the dust in the air crackled as the Kopp Etchells effect charged the dust particles in the air.   He raised the sword up and waved them forward.

Officers shouted their orders and men began to clamber out of their positions, some with less enthusiasm than others.  With an eye to the officers their sergeants encouraged the men forward.  They would move as they practiced, two squads knelt in overwatch and two moving a few meters forwards, in theory rippling evenly all along the line of their advance.  In reality, due to different speeds of movement over the broken ground the leaders would need stop every forty minutes or so to let the rest catch up.  This would take tens of minutes and then there would be another pause whilst the order to move again was shared.  At this point, orders like this are shared by runner or signal flag, due to concern over electronic listening devices left behind by retreating rebels.

The flattened houses and hab blocks were a forbidding place to move across: largely apparently featureless, with little cover to move from or to.  There was relief in the landscape, where larger hab blocks had been, there would be larger piles of rubble.  Some of these had been pounded by artillery and spread out further, but all of these could still potentially hide bunkers or other positions for infiltrating heretics.  A gun group of a handful of intelligently placed heavy stubbers could inflict a huge amount of damage on the advancing Valhallan infantry.

Starshy-Corporal Ganna hefted his shoulders.  As his platoon’s vox-op his place was at the back of the platoon command squad.  His V-800 set lacked the range of the sets worn by the Cadian and Cadian supplied units, but was significantly lighter and had a much longer battery life.  The communications plan for the operation was based around runners and signal flags.  His semaphore had improved with practice and the flags were now in a sleeve strapped to the side of the vox set.  He was monitoring.  The Division’s grey slime had given out a number of frequencies which they said the heretics could be using.  So he was switching between these every few minutes.   The Grey Slime had briefed all of the vox-ops before Operation Redrake began, they would not be able to understand the language of any enemy signals they picked up, but had been taught to listen for words which sounded like ‘Be-a be-a bo.’  This was an order for an immediate attack.    His hand strayed to the rattle tucked into his waistbelt.  This was the signal – if he heard the words, he shook the rattle.  ‘Be-a be-a bo’ was an indication of a major counter attack and their orders were then to fall back to their previous start line, breaking radio silence to alert the units either side, so that the enemy could be enveloped. 

Ganna moved the dial slowly through the bands, the rise and fall of the static his practiced ear listening out for the squish of a carrier signal.  He moved over something and then, he wouldn’t ever know why, just rolled the dial back to a quieter bit where the static subsided.  And then he heard it.  Quite clearly, “Ba de gah”.  Another key phrase the vox ops had been taught to look out for.  He shouted at the top of his voice “Incoming !” even as he heard the dully ringing ‘doink’ which always preceded the fall of the mortar bombs.  Everywhere, Valhallans threw themselves flat.

Out in front the Commissar heard the shouted warning, but the stress of providing the exemplary bravery required meant that unexpected shouted warnings in a thick Valhallan accent didn’t process.  Heightened sensory overload can produce temporary paralysis even in highly trained humans; with utter unflinching concentration on hidden ambushers trying to shoot him, the commissar was the last to hit the deck, seeming to the Valhallans to do so in a relaxed, desultory manner, contemptuous of the mortar barrage; Assuming a prone position in the open, still well ahead of the Valhallen intrusion into the ruins ahead.  The barrage lifted, bonesaws advanced from the rear to tend to casualties and bag up the dead. 

The commissar did not feel any braver.  It was one thing accepting that one’s place is to lead from the front, to lead the charge and potentially to plunge into the melee, to lose one’s life for the emperor.  But the strain of advancing time and time again through a blasted and ruined city, being the first to step time and time again into ambush zones and now to be mortared in the open, he more or less thought that he was almost through his stoicism.   He breathed another silent ‘Ave Imperator’ into his mask and mentally assessed whether he’d been wounded or not.  ‘Not’, as it happened.  He took a while to compose himself, before rising to his feet and dusting himself off, flexing his sword arm and looking at the power field before swishing it about two or three times, just to make sure that it was still working.  It was very old, after all.

The men of  W company looked up.  Guardsmen Iend rose to the ‘firing position, self supported’ the first man scanning his arcs down his lasgun. Out in front their commissar laconically rose, brushing off the dust and small amount of rubble showered over him by the mortar fire.  As they also rose to follow this invincible man who was clearly untroubled by any bombardment, who walked nonchalantly into obvious ambush sites.  Again the commissar brandished the power sword, leaving a scintillating trail of charged particles in the dusty air.

Guardsmen didn’t take to commissars, as a rule.  But this man, who had not been with the Valhallans for very long, was inspiring when it counted, And he was clearly living a charmed life.  Lucky leaders are popular with soldiers.  Iend lifted his lasgun clearly above his head and gave a throaty cheer “Urrah !”.  Along the line, even in the other platoons out of sight of the commissar took up the cry.  “Urrah !” rolled out across the rubble.   The long-trained pepper pot tactical advance went out of the window as the Valhallans reverted to type and a brown coated human wave surged forward. 

Four hundred meters to the north, another platoon would catch the four mortars in the process of being broken down to be carried away and be set up again.  W Company was encouraged and now in a good mood.  Half an hour later, the advance had slowed back to a steady walk.  They would regroup and prepare to move off again, order restored and reverting to the more tactically sound advance with half of their number covering the others as they advanced.

Even further away, Y Company advanced through a recently vacated first aid post.  Bandages, syringes and even an amputated lower leg all lay around, blood soaking into the rubble and dust.   Old cupboards of toy musical instruments had been used as tables.  Tiny chairs for very small children were pushed out of the way to allow the medicae to do their job.  The Valhallans did not linger, the enemy would have this location mined or marked as an artillery target.

The orders group had just closed.  The commissar gratified but somewhat surprised by the gushing praise of the Valhallan officers.  He was actually feeling a little vulnerable.  He looked down and saw another one of the little bone throne carvings in the dust.  He crouched down to pick it up. 

The long las bolt missed the back of his head as he stooped and hit Starshy Lieutenant Helluk squarely in the chest, burning through his greatcoat and flak armour and killing him instantly.  The Emperor protects.   The group scattered into the rubble.  They would spend the next few hours hunting the sniper.  This would slow their advance until they could ‘borrow’ a Leman Russ Punisher from the Death Korps to the south. 


Friday, 21 June 2024

Amarillo Pattern LeMan Russ

As shown a couple of posts ago.
This is the same two tanks with their basecoat on.
With a unified colour on the model, they look more homogenous. 
I'm liking this look, these are turning out as imagined.

 

Saturday, 15 June 2024

Tiny Leg Ends DKK sappers

You'll recall me mentioning that Tiny Legends also produced a DKK Engineer kit.  This is half of the kit put on to Anvil bodies.
All of the comments and observations I made about the Grenadier kit hold true here as well. 
This guy is digging with his entrenching tool. There are other possible arms with axes and picks and hands with shovels. 
Having said all of that, there are weapon options and I've of course chosen the revolver action shotgun. 
There's plenty of actual engineer kit as well. 
And these Anvil bodies, "Gorka Suit Bodies" have the knee pads and plenty of belt kit.  It may not come out in the picts, but the PLCE has stabilisation straps as well.  Excellent work, Anvil, beautifully done.
And the match between the kit and the bodies is great.

 Five more to do

Friday, 7 June 2024

Amarillo Pattern LeMan Russ varients

Comptroller Bellormus' standard indents into Departmento Munitorium supply lines have secured some armour which was already earmarked for the DKK.
These are LeMan Russ varients supplied by a Styrgies VII statalite forge.  The Amarillo statalite forge is renowned for the high quality of it's products, however, the forgemaster suffers from ill health so productivity is sometimes not what it could be.
These have Styrgies VII equivalents to Mars Alpha hulls.  These bigger engines and generator units enable the further modifications which allow varient weapon loads without sacrificing mobility. 
The Amarillo pattern turrets have a large bustle which, in the vehicles supplied to Devos IV, either capacitor/battery banks for the Anhilator las cannons or ammunition storage for the Predator cannon.
The varients supplied to Devos IV are Predators with Heavy Bolter sponsons and hull mounted Heavy Bolter. 
And the Anhilators with hull and sponson mounted las cannons.  The unusual, increased capacity allowed by the larger hull and turret.

Another two of each to build !
 

Sunday, 12 May 2024

Tiny Leg Ends DKK grenadier conversions

It is a sad fact of existance that things wear out, that stuff that used to be part of the fabric of our lives, Woolworths, stable government, peace in Europe, road bridges in the USA, all eventually disappear, leaving us wondering where we could possibly buy pick'n'mix, 45 singles and ironing boards in the same shop.

On the Brick of Scrutiny today: 

Most of my DKK was bought, over the phone, during a break in a clients rest area in about 2008.  Come about 2020 people on the interwebs were a bit vocal about the non-availability of some of the DKK range (whilst utterly oblivious to the disposition of the Tallarn and Elylisian model lines).   It's not that FW didn't want to to stop making them, but those moulds must of given up the ghost.  So ignoring that FW has been folded back into GW for a minute, the advent of the plastic DKK Kill Team box set reignited interest in the whole DKK catalouge.  


Into this breach steps a guy in Estonia, one man banding a conversion set, to let you change your Kill Team into a Grenadier squad.  "Ha," I hear you say, "Zzzzz, I see where this is going, you don't really need any more minis at all, you're right outta space to keep them in, you never build them all anyway and then you just twine on about the amount...  What ?  already ?!?!"


 

You're quite correct gentle reader.  But yeah, I did.  Bite me. 

The website is pretty good, the kit you get is crisp, complete and competantly thought out and modelled.  There are little guides as to which of your new sets of arms and heads will match which bodies.  Once you get around that, it makes sense enough to use the kit properly.  The armour bits are at the limit of current resin technology.  If you look hard, even some of the filter/power backpacks are for the left handed variants.  You are not going to notice in a game if someone has used the wrong one, it's only noticable if you pick 'em up and look hard.  These kits are great 10/10, would recommend.  

As well as a rough rider to Death Rider kit, he does Engineer kits as well.  Obvs FW's DKK moulds had all given up around the same, except the Line Infantry ones, which, producing more models, had been refreshed some time before, which is why they're still going at the minute.  It says quite clearly on the website that for the engineer kits, you might a result you like better, using the new Cadian box.  So Tiny Leg Ends is paying attention to aesthetics and technical compatability with the kits, which must be harder than concentrating on one of these aspects alone.  Kudos to such a craftsman. 

Thursday, 21 March 2024

Sarenian Grenadiers

 

I found myself in possession of a box of the new plastic grenadiers.  I like the sculpts and the selections available, all good stuff, although the grumpy ol' man bit of me would like to see truly modlular kits like the old Cadians, I do recognise that most of the time to resulting units would have a certain uniformity that belied the modular nature of the kit - ie almost all of the models produced fell into handfull of basic poses. 
The new Kill Team (at least the Sisters, DKK & Kasarkin I've sampled) and Necromunda (Cawdor) boxes I've sampled, due to their non-modular nature, must prima facae have less poses.  But apparently not, apparently we can build enough variety with the seemingly more limited amount of choice with these new kits and still create enough variety to actually satisfy ourselves. 
And if we want more, then it's down to what we've always done and source 3rd party parts and chop up the GW kits to increase the diversity of the kits.  Anyway, as you can see, these ones have Eisenkern heads, so they match the existing Saranians whilst being ever so slightly different - to draw attention to them so you can spot the armour and hellguns.
So these fellas have my bestest ever attempt at Flektarn, in the traditional autumn colours.  I got the wolf totems on their shoulders and the Iggy flash on their other arm, so they match.  Allow me to draw your attention to this man here, so you can compare and contrast. 
There are nine of these dudes, incl the sharpshooter, squad leader, radio operator and medic.
They are also accompanied by a Cadian Combat Engineer.  Because reasons.
So I've found a little time and the weather is a bit better.  This afternoon I have had the Vallhalans out and worked on their bases - some of them have lanquished on unfinished bases for well over a decade, so it's good to be making a bit of progress there.
The amount of random crap to do in the garage will certainly keep me busy for another decade at least, even if I never buy another mini.

Tuesday, 12 December 2023

Single Sareanian Infantryman

The 5th Sareanian Light Infantry are the Divisional Recce Regt for 902 Div of XVII Korps.  We're looking at a single model from the ones already completed for me by Pirate Viking Painting years ago. 


He's wearing a flectarn camo pattern uniform and panzer grey body armour.  He's carrying a Kantreal Mk4 lasgun, as preferred by Catachan units, as well as a large sword/machete which has multiple uses for light infantry tasks.  

 

Like all of Sareanians, he's CESTFAW (carrying enought stuff for a war).

This knife here.

His right poultron has the Imperial Guard winged skull badge.

 

His left poultron bears the regimental insignia of the Sareanian 5th. 

More from this regiment soon.