Monday, 31 August 2009
Behind them are three scout sentinals. To the left are two platoons of three squads. All of these assets belong to 'The Tigers'
The back row are heavy weapons (auto cannon and mortar teams) these belong to 'the Bloodcoats'. No progress this weekend - just a picture.
Saturday, 29 August 2009
I've been looking through the codecies as well. I possibly need to produce a data sheet for each unit in each army with all of the army list entry information on, the fluff (to put it in context) and then a picture of the model itself.
S'good job the first battle will only be 40/40, there's no way that I could do the whole lot before mid November.
It's probably something petty such as the fact I'm signing in using a hotmail account rather than a googlemail account.
Three cheers for ISPs and their quirks and idiosynchratic ways.
Friday, 28 August 2009
Thursday, 27 August 2009
Wednesday, 26 August 2009
As for progress. Four Eldar Rangers for the Bel Tain Sacred Guard, Maugan Ra, not my favourite sculpt, but he is (allegedly) death on the gaming table, four vanilla DE warriors and one with a splinter cannon. I've also begun a WraithSeer. Which in the game is a WraithLord who used to be a Farseer, rather than an exarch (see link of the day). And most of a Ravager as well.
Here is a corner of one of the progress tables. To the left of the obvious Deamon Prince are a unit of Orks lead by the freebie Black Reach Nob. Behind the Deamon Prince are two eight man squads of noise marines and two aspiring champions. Behind them is a row of three Defilers. Behind the defilers are three Predator Anhillators (las cannon) and then three Predator Exterminators (Auto cannon and HB). Down the LHS, you can see the four Land Speeders, with two Spawn of Chaos in front. This whole lot are a chaos spaze muhreen warband. With the obvious exception of the orks, who arn't.
Tuesday, 25 August 2009
I also found a modelling shop in Sevenoaks. More glue and fresh scalpel blades - hurrah !
Monday, 24 August 2009
Regardless of their TQM, their customer service is second to none (literally - it remains the best customer service experience I have ever had, in any sphere, not just gaming).
gimme gimme gimme.
This weekend's progress was another 6' x 4' battlefield. Fourtykay is designed (apparently) to be played on a 6' x 4' board.
There is a suggestion that 40/40 might be played on a 4' x 4' board.
Now we have two, they could be pushed together to an 8' x 6' area for a tank battle. There is still one more to do; this would give us 12' x 6'. So us players can still reach the middle and there is enough space for the apocalypse battle.
We would, however, need trestles. Otherwise the dogs are going to stomp on the armies. I'd ask for help/suggestions, but I'm pretty sure that you arn't reading this anyway...
Friday, 21 August 2009
Rod of Static Charge
This is a 9" rod about half an inch wide, semi-translucent dirty yellow, and a special woollen glove that is used to hold it, and a similar sleeve to store it It is charged by rubbing it vigorously on the skin of a live (or only recently dead) mythical cat. Up to 4 charges can be held. Any contact with anything except the glove and sleeve results in a lightning-bolt equivalent discharge to whatever is being touched. When charged it has a tendency to spontaneously discharge; every day the DM rolls a d100, and if 0-23 is rolled that is the hour in which it will do so, preferably at the most inconvenient moment. When it was first made it had 2 charges and the first went off in his pocket. The second time it went off it was in what Oruro calls his 'bomb bay', a reinforced metal box in his lab. Oruro is confident he will at some point work out how to charge it by placing it on the roof of a building during a lightening storm, but he thinks he'll also need about a hundred meters of copper cable to do so.
S'okay. This might make it into play. Two things to bear in mind:
1. An item like this will take time to research, let alone construct. And you're currently mid way through a fight at the Dread Pagoda of the Inscruitable Ones. And their Beholder chums.
2. Nymraith is your PC who invents things. Oruro stands very little chance of successfully making anything, let alone a magic item.
Thursday, 20 August 2009
Which means that all of the sites will now be in a mad rush to obtain suitable pictures. Surely this runs the risk of GW products being sold on the basis of construction, painting and overall finish of someone of say, my ability ? ie not really all that good (three colours is good enough ;) ) Surely GW, giving it a moments thought, would want their products illustrated and advertised by photos of examples prepared by the 'Eavy Metal workshop ? Then all of the sites selling GW product (which, lets remember, is still £,$ & Euros in GW's coffers) would be showcasing the same high standard; GW would know that the products were being presented as they wished, not as someone else imagined them.
So, shelving for the moment for idea that GW have just stopped the use of these pictures in order to sell one more example of every item (to the on line retailers to have painted & photographed to advertise, oh let me see... those very GW products). This could be seen as the 'corporate giant' (of this hobby, anyway) relinquishing a little control to the participants. So that, perhaps in the future, most of the products are sold using pictures prepared by something other than GW itself. So that more and more, people casually looking at (40K) will see it how hobbyists see it; providing more variety than 'straight' GW depictions.
So then, last night I put five Chaos Warhounds togeather. Not a lot, but in the face of a work BBQ, ok I suppose.
Wednesday, 19 August 2009
This design is a little 'boxy'. A lot of the IG AFVs look like WW1 vehicles. The fluff details their, erm, basic design as well. So there have been a few conversion attempts to make the Chimera look a little more, purposeful. In a more modern military idom.
This shows what can be acheived. And this
is a step by step guide on how it can be achieved.
Specifically, these guys are DKK grenadiers
At some point in the recent past, my helpers have sat on my giant figure case to see out of the window. So last nights progress wasn't new build - it was repairing 30 DKK soldiers who'd obviously been sat on. Rah boo poo indeed.
So I lost Monday night's build/paint time to socialising with my tame environmental advisor. Last night was repairs, tonight there is a project (the one I work on, not Devos IV) barbicue. Thursday night should be OK though. Possibly a Chimera conversion. After last weeks fantastic progress with the DE, this week feels a little flat.
I'm also running out of space. I need another figure case for all the new little men. And some boxes and bubble wrap for the tanks. At the minute the cabin is full of boards covered in miniatures. And boxes of used sprues; many with bits still on and a large box of bare ones. And piles of cardboard boxes and two carrier bags of plastic wrapping and trays. So I need a clear out and tidy up. Maybe that'll be Thursday's progress.
Tuesday, 18 August 2009
Yes. All four. For exactly that reason. Now this might be a Sindalie thing, or a side effect of being an acolyte of the goddess of spell casting. Or a bit of both. Yes, I know, after all my rants about Harry Potter, I have to acknowledge that FG is "special". Harumph.
2) What sort of beings can be summoned (and/or controlled – the answer might be different for that)? Now I am sure you meant it to include ‘pure’ elementals (walking piles of rock, skipping pillars of flame, sentient waves, whirlwinds, etc.) (with their size and power going up with level). But what about more ‘humanoid’ sorts of elemental? You said you didn’t imagine it including ‘genie’ types. But I their general high power level might prohibit those (not quite sure, and maybe the tables could be fiddled). But there are many more ‘borderline cases’. KK herself, with no prompting, asked whether the Steam Mephits counted? And, I think, yes they would. They are minor elemental beings (from the Plane of Fire). And on my current version of the table, she could summon one as a 4th level spell, and Master it (so controlled without concentrating) as a 9th level spell. Basically both being pretty easy for FG.
Due to her super power of mastering all four elephantals, she will only be able to get 'vanillia' elementals; a conciousness in pure elemental form. So no para elementals (steam, lava, smoke, etc), no djinn (dao, marid, fruity) etc.
3) Assuming (for now) that the answer to (2) is at least a qualified ‘yes, a range of different elemental-beings are in scope’. How would the type of being be determined? Could she choose to summon a steam mephit, say, as opposed to a small ‘pillar of fire’ sort of elemental – perhaps in order to parboil someone/thing without the risk of burning down the building she was in? Or would it be largely random/GM’s whim. In which case the list is a lot less useful (because you just know she’ll get the wrong one quite often!)
Ha ! The answer is no...
4) Another point about summoning is the question of coercion. Are summoned beings compelled to arrive and then obey the caster? I think not, since for even vaguely intelligent beings that would be in effect slavery – which the PE is very against. (I believe KK concurs). Instead, I suggest that the summoning be conceived as like some sort of a inter-planar ‘job advert’: “wanted - one small fire elemental to come and burn something on the Prime Material Plane - transport here and back included - please reply immediately to Forgileill". This would, normally be the default for summoning spells. Even Ryz’s demon/devil summoning ‘works’ because the demons/devils/elementals WANT to come to the Prime, and are looking for a way to do so (even if it is only a short stay).
I like that idea. Make it so, No 1
5) It gets a bit more complicated with the Control/Master spells. These could be seen as some sort of ‘puppet like’ body control, or mind domination/spirit control. But this is heading to slavery again. How about them actually being ‘negotiation’ spells. Whereby FG offers the being something it wants in return for its services – basically ‘Pay’. The currency could just be Essence (i.e. power points). As a slight alternative, the ‘pay’ could be rather ‘fuel’ for its (continued) manifestation on the Prime Material Plane? This rather assumes that the being will want to stay if it can (presumably to burn/drown/crush/blow things), and if the fuel is not forthcoming it will be forced to go home; whereas the ‘pay’ version implies it is more an agreement to burn/whatever what FG wants it to – as opposed to whatever it feels like.
Yes, this idea sounds good. Also provides an elephant of uncertainty when it comes to "loosing control".
6) Revisiting the ‘can a summoned creature be dispelled’. The official D&D answer is ‘yes’ to simple summoning like this – because the manifestation on the Prime is not the real body of the creature and it is the magic that keeps it manifest here. Whereas more powerful portal magic (in D&D ‘Gate’ etc.) actually brings the real being to the Prime (possibly against its will), which is totally different. This and Qs 4 and 5 are closely related – if you know the answer to one it will probably tell us the others.
OK. What you get is the conciouness of an elemental of appropriate power (as advertised) crossing the planar boundries to inhabit a 'body' (composed of an amount of [fire, water, air, minerals]) provided by the summoner. So the thing that could be dispelled are the spell/advert/planar crossing (as an act of magic, a descrete spell in and of itself). Or the conciouness in the manifestation could be attacked (banished) as an outsider. Either of these would have to separately targetted and I think is perhaps harder to do than the glib AD&Dism of 'I dispell the elemental'.
The list attaches is very rough and subject to addition and modification and ‘fine tuning’. But I think it is pretty workable. (I am doing one of demons and devils and other things for Ryz too!)
And I like the list. The list should stay, even though FG might not be able to get 100% out of it herself.
(I tried posting the table, but it just turned out as a list - rah boo poo)
7) Erm... yeah~ what Chris just said... now, if the embodiment of an elemental can be dispelled by an anti-magic zapper (which beholders have...) can FG spell master the Magic portal and the summon elephentals to bring the actual elephental onto the Prime plane? But if it's just the 'containment' of the elephental that's magic, if you anti-magic zapp it, does that release the proper elephental to wreck havoc? Does this potentially also mean that Ryz's demon summons can also be dispelled by anti-magic zapper thing?
That's more than than spell mastery of the list she has; that is a 'planar gate' type list. The effect of the beholder's anti magic ray is dependant on the skill roll the beholder makes, just as it is for Player Characters.
Monday, 17 August 2009
Sunday, 16 August 2009
Nice one Duane, thanks wives !
And the promised replacement Ravager arrived as well. Hurrah !
Saturday, 15 August 2009
The platformer and chemical plant terrain kits are excellent. Some of their minis are fabulous. And some will even fit into our game. ie a pseudo japanese IG or PDF unit based on some of the triad models.
Once again, I'd reccommend on line shopping for the best price.
Friday, 14 August 2009
Moving on, being a little bored by endless DE warriors, I've going to start on the Chimera pile. There are at least ten to do. So I'll see how long I can stand Chimera production for.
My parcel ? The balance of my Chimera order from Wargames Empire.
These two things happen about 50/50. So far it has not yet just asked me for my password, and then on receipt of the correct password, just let me in.
And then there is the question of blog relevance. I suspect that some people will randomly come across this and read a bit and then disregard it. I have no idea even if the intended audience (of three) will read it. I should imagine that there are not really many blogs that are followed by that many persons; the blogs tend to contain the sort of information that used to be exchanged down the pub. The same with arsebook. And twitter ? Surely anyone who twitters enough to make it worthwhile is so busy twittering that they arn't actually doing anything worth twittering about ? If these people really were interesting, they'd be doing something that left no time for twitter. If people who spend all day on arsebook actually had any friends, then they wouldn't be glued to a computer for their entire lives.
Perhaps this is why hoodies are so intimidating; they are doing something real. They are in touch with their friends, all hanging out together in shopping precincts. Practicing their social as well as anti social skills. Perhaps.
And whilst we're on IT. Who really thinks that this 'cloud' thingy is a good idea ? If your data is out there in psyberspace then you are not the only person with access to it. And you are not the person in control of it's maintenance and stability. Whoever owns it could just wait until you cannot do without it and then turn it off. Or hold all of your data to ransom.
At least if your data is on your memory stick in your pocket then no-one else can get it. Unless they mug you. And it's not any less accessable for being on a stick. You still need the same hardwear to access the cloud as you would data carried around in your pocket. It is quite obviously and blatantly less secure.
And three cheers for MS calling their version 'azure' rather than cloud, "because there no clouds over Seattle, only clear blue skies". humm. Is this true ? Do they not realise that the implication of a blue sky is that there is nothing there ? ie there is no data ? So all of the data going into it is not being saved at all. Are all IT people incapable of thinking like a normal person ?
Thursday, 13 August 2009
Along with many of her sisters, she was seized and incarcerated when the cardinal turned away from the Emperor. She spent many years in a cell under a stronghold of Chaos. She emerged once more into the Emperor’s light with small pox scars and radiation sickness. After her release and subsequent screening by the Ordo Hereticus, she spent four years as a Sister Repenta before withdrawing from her Order Militant and began work as a missionary for one of the Orders Dialogous. At this point she was still Sister Shona.
Eventually her assignments brought her to the extremely wealthy planet of Devos IV. There she was appointed by the local Echlessiarchy to work within the community. The officials who had made her appointment were polarists and most of the other people she worked with were redemptionist. She was asked to befriend (in order to spy and inform on) an all female group who had fallen under suspicion. Various members of this movement (some of them identified by Sister Shona herself) were identified as needing a little firm guidance. Death by torture was simply getting the rest of the ladies scared and more reactionary themselves, waves of near hysteria swept through the entire female population. Having witnessed the crowd dynamics on Vraks Sister Shona could see that the impending purge on the horizon and was acutely aware that it was being driven not by heresy in the population, but by institutional inflexibility in the Echlessiarchy.
Sister Shona tried to explain that the movement was nothing sinister and posed no threat to the Empire at all. The group with which she worked was small and less than half of the possible demographic were really interested in ‘weight loss plans’ other such things. Once again, the Echlessiarchy took this to mean that they were ingaged in sedition, heresy and the worship of chaos powers, rather than simply lacking the willpower to stick to a diet.
Sister Shona sincerely believed that the desire to be thinner, to weigh less and therefore to look better was in no way anathemical to the imperial cult. The women’s man complaint boiled down to a lack of romance, which Sister Shona quickly identified could be explained to the authorities as a bar to their duty to further increase the population of the imperium. She lobbied the Echlessiarchy for three years. A massive re-education programme took place. The women were advised that the only and infallible way to achieve their goal was through the medium of prayer to the god emperor of all mankind.
It was as this betrayal of the people by their religious leaders unfolded that Slaneesh began to whisper to Sister Shona. Perhaps Slaneesh had already spoken to Sister Shona when she was locked up under the Cathedral of Vraks. Determined that the women would get a real chance to loose weight, she set about supplementing the official, ineffective, regime with lessons from her own martial past.
Soon Shona was sending her acolytes out to other groups of women. Following her regime they did become slimmer and more attractive. In the way that these things do, her methods and organisation became a cult in itself. At first, the Echlessiarchy turned a blind eye; as Shona had promised them, they were increasingly surrounded by ever more attractive and younger looking women. The unofficial health and beauty programme spread like wildfire amongst the disaffected groups of women across all social boundaries and even to those who previously had not been members of a slimming club. The movement was soon harbouring psykers from the Ordo Hereticus, it was simply a natural progression from hiding outspoken fat women from other branches of the inquisition.
Their prayers had been answered (by Slaneesh). But now instead of the romance they craved being a distant dream they had to put up with near constant pestering from over amorous men. This was tiresome but manageable, after all, they did have their uses.
It was only when the now flawless and irresistible Shona rejected the advances of the planetary Deacon that he determined to call in some of “Sister” Shona’s former comrades that things began to spiral out of control. Shona knew that she could turn a unit of Sisters Repenta to her cause. But Battle Sisters and a Sister or Mother Superior were a danger that she could not countenance. There was only one reasonable course of action left. War.
 Why so long ? either she had a lot to repent for, or she enjoyed it.
 Believe in the absolute separation of humans and psykers; the two can be combined only in the Emperor. Even sanctioned psykers should for preference be turned into servitors or otherwise lobotomised.
 Militant sect, devoted to purging the sins of any and all deviants. Consider most non-members to be deviants.
 She could see the need for such an approach. But as a former Sister of Battle, she saw herself as the straight forward, direct action type. Asking her to do it, rather than someone else with a talent for subterfuge and lies really put her back up. The view of the Echlessiarchy was that as a woman, she already possessed all the skills necessary for intrigue and deception.
IG - Imperial Guard
DE - Dark Edlar (no no no! Dark Eldar - ed)
SM - Spaze Mhureen
AC - Auto Cannon
LC - Laser Cannon
HB - Heavy Bolter
TL - Twin Linked - this proves improved performance in the game mechanics.
LR - Land Raider (the MBT of the SM)
LRBT - The vanillia Leman Russ (the MBT of the IG)
LRD - A Leman Russ Demolisher. Quite obviously an AVRE
LRV - Leman Russ Vanquisher - an MBT with an adequate ranged main weapon
LRA - Leman Russ Anihilator - mounts TL LC instead of a 'battle cannon'.
HH - Hell Hound. A Chimera with a flame thrower of epic proportions
CH - Chaos Hound - a canine from hell. Not a "hell hound", 'cause that is a tank QED.
Chimera - the IFV of the IG
RR - Rough Riders - cavalry
CC - Close Combat
DKK - Death Korps of Krieg - a flavour of IG
IST - Imperial Storm Troopers - another flavour of IG
Vostroyan First born - another flavour of IG
Valhallan Ice Warriors - another flavour of IG
Cadians - GWs 'default' flavour IG
ASL - Ammegedon Steel Legion - another flavour of IG
Devos IV - Our campaign world. Made up by me
Devos 99th Infantry Regt - Rebels. "the Blood Coats".
Devos 13th Mech Regt - Rebels. "the Tigers".
PDF - Planetary Defence Force.
ScC - Shuriken Cannon (an Eldar weapon)
BL - Bright Lance (an Eldar weapon)
StC - Star Cannon (an Eldar weapon)
SL - Scatter Laser (an Eldar weapon)
DL - Darl Lance (a DE weapon) (no no no ! Dark Lance)
Raider - DE transport
Ravager - DE tank
Talos - DE terror-machine
Falcon - Eldar tank
(Wave) Serpent - Eldar transport
(Fire) Prism - Eldar tank with FO huge laser.
These are Pig Iron tanks. A little more 'modern' looking than the GW ones, as befits an Adeptus Mechanicus backed Skitarri force: The barrels are chimneys from the Imperial city set. So these babies will 'count as' laser destroyer tanks. Which is nice.
The issue with the gantry idea is that most of the 'sides' I'm preparing have a squad size of ten models for their basic troop types. So the gantry, to be of much use would have to take ten models, which may well make it look not so much like a gantry, more like a landing pad. The squad coherancy rules are 2" between models. To avoid all dying at once to blast and/or template weapons, it pays not to bunch up. So we end up needing a 'gantry' the size of a pizza box. Which is fine, but entirely obscures the carefully constructed terrain masterpiece below.
The same peice with more pipe, a little more detail and a lick of grey paint.
So at the minute there may well be a gantry, but it will be more like scale gantry size, (urban mammoth platformer set sort of thing,) making it less use to full size squads. No matter. I'm sure we'll cope.
Moving on again: I found another four incubi. So this week I'm up to eight incubi, eleven DE Jetbikes, three Raiders and a Ravager. The gunners on the Ravager came without arms. I telephoned GW and they're sending me another one. And I make ten DE warriors yesterday. Twenty DE warriors and one Ravager to go. (two Ravagers, including the one that they are sending me). And then that'll be the DE ready to undercoat. Woo-Hoo !
Wednesday, 12 August 2009
IA - information architecture
raw - not yet coded...
this reads like some white paper from the more demented "Enterprise Architecture" IT goblins!"
Codex = Army book.
IA = Imperial Armour - stuff produced by ForgeWorld (FW)
RAW = Rules As Written. As opposed to RAI (Rules As Intended). Which you of all people will realise are two very different things.
So as the games progress, we'll be following the codex and RAW. But we'll have a bit of fun with our mini substitution, even if we'd not be allowed to use them elsewhere; ie the PP Cephelax and drudges make good Heamonculi and grotesques. I really like the infinity models and so may make up an IG platoon or two from those.
Ways to make an excavation safer: Shoring, benching, banking, piling and/or trench boxes. Oh and doing sod all, 'cause it's less effort
Once again, these are old pictures (maybe a year or so). The base has been covered with PVA and sand and the whole thing painted grey.
Tuesday, 11 August 2009
Now, 'the scene' in the US appears to be quite a bit more competitive than it does in the UK. He appears to be quite cross at what he sees as inadequacies in the tournament-go-round and almost as cross that other large entities who could (in his view) improve things are not doing so.
So accepting that his reason for playing might not be the same as mine, I do find his 'site to be a good read. Sometimes.
The picture below is the same piece with a layer of filler and sand and a lick of grey paint. These were done over a year ago and have had some more work done on them, but like all of my stuff, are still not finished.
Monday, 10 August 2009
Devos IV is an important Agri-world in the obscura sector. There was an important imperial shrine in the city of Xyphonica and a generally well regarded PDF of 80000 personnel. Devos IV has itself, within living memory, raised two IG regiments (one now defunct and one deployed in support of the Cadian Gate).
Seven hundred years ago the then capital city (San Cantor [pop 18.4M] was occupied by WAAAGH Burkhatt. San Cantor, the only hive complex in the system, was purged from orbit. This unprecedented (within this system) use of atomics within the Devos System is believed to have triggered the amount of Eldar traffic that was observed in system in the two centuries afterwards.
The Imperial response to the WAAAGH included a regiment of Adeptus Mechanicus Skittari from the Forge World of Ryza. The remnants of this force still exist on Devos IV and they and their equipment are an increasingly uncommon sight, but are still present in some numbers.
The planet was controlled by Governor Marcus Firth III (a former IG General) with the support of the Ecclesiasty. One of the Ecclesiastical agents was obviously seduced by the ruinous powers and has overthrown the planetary government and seized the capital.
The army of Chaux Na Mrr’see is in rebellion. The Imperium has despatched its nearest forces to crush the rebellion before the cultists begin to attract allies from outside of the system.
So far, the cultists have seized the continent of Benq. Benq is 80750 km2 There are two major cities, Xyphonica [pop 4.7M] the main city of Sommerlund and Slough [pop 2.2M] the main city of Magnamund. Xyphonica is a religious centre, this is where the Imperial Church has been cruelly overthrown and the cultists are basing themselves. Slough is a largely automated industrial mega complex on the edge of the 20400km2 ash wastes from the last WAAAGH to pass this way. The Ash Wastes themselves, locally known as the Gnaaglund, contain the ruins of San Cantor, once home to 18.4M imperial citizens.
The continent of Acer [120000km2) remains loyal. The starport is situated on the Allain peninsula to the west of the continent. The Allainlund region, generally taken to include the Allain Penninsula, includes mining and heavy industry stretching eastwards across Acer to the littoral boundary. There are three large cities: Riba [pop 7.4M] which is an industrial base only 400km from the starport. Dana [pop 2.2M] an important nexus for travel and commerce on the west coast, just across the straights from Benq. Charnport [pop 2.2M], where the starport is, on the Allain Penninsula, this city is the commercial hub of the entire system, as well as being the centre for both the mineral extraction and sea farming industries.
The southern extent of Acer, known as Helgedad, is largely agricultural and includes a vast heavily forested belt and the mountainous polar regions south of there.
The oceans of Devos IV are arguably the most important part of its ecology. Certainly, the mostly calm seas are festooned with a vast number of floating algae farms that produce powdered and freeze dried foods for the rest of the Obscura Sector as well as the IG. The cleanliness of the oceans is important to all on Devos IV.
Devos VIII is a gas giant. The Imperial Navy regularly stops in at the orbiting refineries to refuel. The presence of the easily maintained fuel stop here is vital for interstellar trade in this sector.
Devos XII is no larger than a small moon. It does have an atmosphere, but the terrain is too harsh and the weather too violent to allow the imperium to practice agriculture thereon. Plants do grow on Devos XII, but extremely thickly and only to height of 4 or 5 meters. It is known to have a population of feral Eldar. It’s orbit leaves it diametrically opposed to the main shipping lanes the run in and out of the system via the gas giant.
The Eldar name for this moon is Daziarn.
Devos XXIV is a cold barren moon. There are part buried ruins of previous civilisations thereon. There is an astropath station there to ensure that incoming traffic takes the correct route through the asteroid belts to reach the gas giant at Devos VIII and then Devos IV itself.
The army of Chaux Na Mrr’see is growing in size. It remains popular and does not yet have the reputation for wanton destruction that follows most chaos cultist uprisings. Significantly, the PDF Headquarters was at Xyphonica. Most of the Devos PDF has now gone over to the rebellion. They are being supplied out of Slough.
Certain sections of scavvy society and mutants from the Ash Wastes are known to have joined the army of Chaux Na Mrr’see. Unconfirmed reports have been received of deamons accompanying rebel troops.
The Imperial Guard is able to land men and material without hindrance at the starport. However, there are problems with sabotage as imperial forces are perceived as invaders whereas the army of Chaux Na Mrr’see is largely comprised of local persons. This issue will have to wait, however, until after the army of Chaux Na Mrr’see has been defeated. Then the population of Devos IV will have to pay the price for their treachery. Restoration of Marcus Firth III, if viable, would provide a government of unity that was popular with the people and would also bring the planet back into the Emperor’s grace.
The enormous amount of effort is being expended to remove the army of Chaux Na Mrr’see with the minimum of collateral damage is due to Devos IV itself is an important agricultural world that feeds three nearby systems.
Small numbers of loyalist Devos IV PDF and the survivors of the first IG units thrown into action as a stop-gap have regrouped in the Buroklammern region to the NW of Dana. Problems are envisaged where PDF units on either side will be reluctant to engage each other with any true effectiveness.
The Feral Eldar
The dwindling population of Feral Eldar on Devos XII maintain a Webway node. They would like to be left in peace and as such allow both the Craftworld and Dark Eldar to transit the Webway and access the Gates on Devos IV. If pushed, they will join any fight against the forces of Chaos (the Great Enemy).
If alerted to the presence of the army of Chaux Na Mrr’see, the Craftworld Eldar will set out to ensure that the scions of the Great Enemy are destroyed.
The Feral Eldar (so called “Exodites”) have trading links to the xenophobic barbarians of the Bel Tain craftworld and the thrice damned witchery of the Ulthwë craftworld.
If alerted to conflict in the Devos system, the Cabal of the broken/venomous/bloodied claw/blade/tea spoon will come after slaves and plunder. They couldn’t give a stuff about the army of Chaux Na Mrr’see or anything other than their own profit.
Any Orcs are survivors or descendants of WAAAGH Burkhatt. As far as they are concerned, the WAAAGH is still on. They could possibly be pursauded to act as mercenaries for one side or the other.
If you've arrived here because your search engine has coughed up "WH40k"; this is plog about one single apoc game. This will possibly take place in 2010 sometime. So if you're looking at this in 2012 and there are no new posts, it's because our wives and gurlfriends have us looking after babies, doing housework and DIY.
There will three types of post: Background; Project progress and everything else.