Playing EPIC in 28mm.

Tuesday, 14 July 2020

ASL Manticores

These are kits from Models and Minis.  I got one as a Christmas present from a friend and then ordered another two to make a troop.  To say that they had a long and tortuous journey from Texas to Oxfordshire would be an understatement, but that's international lockdown postal dis-services for you.

The castings are clean, the resin is solid with no occlusions.  These ones in particular require one to shave the lines off of the inside of the chimera track sides to accommodate the chassis plate, but if you cannot figure that out, you're possibly not the kind of person who buys aftermarket kits in the first place. 

I tried to be clever painting the separate missile warhead piece; I sprayed it black, natch, then masked the base area with maskol and sprayed the missile cones yellow.  The maskol took some of the undercoat off and now they need a bit more work to make ready.  

Once they're done the missile bits can be glued in place and happy days, some artillery for the ASL. 

This is not field artillery, so doesn't really fit with how I envision (and have built) the army.  But there is a GW manticore in the Cadian section, so there is precedent, and I'm not going to worry about it too much.  

Saturday, 11 July 2020

Vampyr HVM AAA AFV 2nd Troop

Not quite finished.  There's some cabling which needs to be painted to match the colours on 1st Troop. 

And they need sealing as well.  

And I've put the missiles for all of these somewhere so safe, I couldn't find them for the photos. 

But they're in a state where they match the rest of the ASL and are good for the tabletop. 

Wednesday, 1 July 2020

Helghan reinforcements for Devos IV

You may remember me searching for Helghast helmets (they're from Mastercrafted.co.uk, who also do the assault gun kit I used for the Steel Legion Stugs).  The time has finally come for me to actually do something with them.

I've never played killzone.  I've never been any good at FPS games and struggle with things like Skyrim ("What ?  You mean in order to master the combat system I have to wander about and cause massive environmental damage by murdering every single one of gods creatures for hours before actually doing something ?  Great."  reaches for off switch) but the imagery of the Helgans and playing the game from the POV of the baddies caught my imagination.

Anyway, I resolved to make some of these

I bought some parts and made some test models.

These are VL legs and torsos, mastercrafted heads and FW elysian arms which I have been hording for years.  The VL torsos have some shoulder armour and huge landing spaces for arms, so a little LGS (it reconstitutes with water, how kool is that ?!) and some spare shoulder guards from the DKK fit the bill there.

These are Anvil fatigue torsos and legs.  I think these are the 'advancing' legs, I think the static ones are a slightly better set of poses.  The Anvil torsos had plain shoulders which made fitting the Elysian shoulder guards a much simpler prospect than the effin' about accommodating the existing VL shoulder armour. 

These boots fit the aesthetic of the picture above much more closely than the VL ones.  However, the VL mouldings are crisper and the Anvil kneeling fatigue legs come in a pack of three, one of which is seated, rather than kneeling, hence making them a less attractive proposition than  VL's set of six kneeling legs. 

I'm going to continue buying different items from the ranges of both manufacturers, as there are many sub-types of Helghast soldiery.


Monday, 29 June 2020

A Relictor Leiutenant. A Primaris Space Marine of a powerful and effective Chapter with a clear purpose and mission statement.  But still regarded as a heretic in some places.  So might carry out some missions in a clandestine manner.

Evorun Dullet had ordered his armed guardians to secure the entrances to this part of the space dock after his pair of locally engaged fixers had paid off the local gangs to be somewhere else.  The orbital yards around Hydrapour had more than enough forgotten corners to satisfy his masters that their meeting could pass unmarked.  

He reached inside his jacket and switched off the twanging, thumping drum beats of the tribal electrofunk that he was partial to.  The Thunderhawk transporter slide quietly into the space, even its immense presence still nowhere near filling the dock.  The blast doors beyond the atmosphere seal closed and the transport settled down with a soft but very noticeable 'crump'.  Evorun was sure that the only people near enough to hear or feel it were those engaged by him.  And his masters paid so very well.

The front ramp of the incredibly purposeful, brutal looking craft cracked open in a hiss as the slight overpressure inside the space craft vented into the dock.  Evorun, sure that his attire was in order (he'd checked it several times) strode out to meet his master.

The huge, hooded and cloaked figure stomped down the ramp and made a few meters into the empty dock and came to a halt, waiting the mere human coming to meet him to arrive.  Evorun stopped five meters away from the spectre and swept the tails of his long coat back with his left hand as he dropped to one knee before the giant.

"You have what we seek?"  the voice rasped out synthetically through the grill on the front of the giant's helmet.  Evorun knew that the helm under that hood was surmounted by a white edged broad red band but could not see anything under the cavernous hood.  Not even a glow from the eye pieces.

"Yes Lord, the Hisitee Nou were uncommonly accommodating, as if they did not care for the relics.  With your permission ?" Evorun stood up, the giant gave a subtle gesture and Evorun keyed the communicator once.  

The one burst of transmitter signal set Evorun's default plan into action.  Two cargo eights, one on the heels of the other, drove into the dock and made a wide circuitous pass behind the Thunderhawk, then slowed and moved up at walking pace into position below the portage stations under the transporter.  

"There was no talk of payment ?"
"No Lord.  I half expected them to ask for geneseed, or forbidden weaponry or something like that."
"They made no demands ?"
"The one I spoke with said 'as with the Executioners and the Astral Claws we may call on your masters in the future.'"
"And you know what that means ?"
"No my Lord." replied Evorun truthfully.  But he could guess. And he knew that the giant knew. 

There was a pause.  Evorun changed the subject;   "The only thing I wanted but could not obtain was automatically releasing clamps on the cargo eights.  We'll have to unbolt the containers manually."

The giant nodded towards the cargo eights and their containers "Are they manned ?"
"No Lord, they are automata"
"Leave them then, I will depart now."  The giant turned on his heel, as he did so the ramp cracked open once more.
"You have done well."

The space marine left with his containers of illicit Templar relics, cargo eights still dangling.  The Thunderhawk would blend with the other traffic around the space port rings and rendez vous with the 4th Company cruiser "Arc of the Covenant" as it refuelled on the other side of the gas giant.  

All Evorun had to do now was pay everyone off and ensure they were adequately dispersed around the sector before the arbites, criminal gangs, other chapter's spies, spyrers and lastly the Inquisition (in that order, most likely) figured out what was going on.  And of course he'd have to disappear for a decade or two.  He knew full well that he would wake up in a week or so with a new identity and only vague recollections of who he was.  He was pretty sure that he was supposed to have no idea at all, but after all this time, the multiple persona overlay was possibly stretching thin.

Perhaps he'd be someone with a more comfortable lifestyle next time ?

At some point, just as before, some deeply implanted thing would go off in his head and he'd make his way to a blank bit of space to suddenly meet another Relictor to get his next mission.  

Protagonists by Siph Horridus and Da Masta Cheef.
Outrageous skullduggery by yours truly.

Tuesday, 23 June 2020

66th Bombardment Group

For the siege of Xyphonica, the artillery units at Corps level with suitable ordinance are brigaded into Bombardment Groups, numbered as:

72 Army Group

17 Korps               66 Bombardment Group
18 Corps               68 Bombardment Group
38 Corps               74 Bombardment Group

3422 Army Group

44 Corps              76 Bombardment Group
6 Corps                78 Bombardment Group

The Bombardment Group is an administrative device designed to give the now static Corps flexible, round the clock cover; effectively a form of duty officer for each Corps ensuring that the artillery is on call when needed; each unit taking a turn, with larger units taking a larger share of the burden.

What the bombardment group also allows is to share the fire missions around between suitable units, so that Divisional assets are not over used or not used as infantry and armoured units rotate through the front line positions.

The pict shows a FOO party from 90th DKK Heavy Artillery Regiment, supporting the DKK 143rd Siege Regiment which arrived to reinforce 903 Division of 17 Korps during the Siege of Xyphonica. The FOO is accompanied by a technical assistant and the four gunners for protection whilst close enough to see the enemy.  One of the close protection party, which would be drawn from the regiment's drivers (now that all of the batteries are in static positions for the Siege), as swapped his las rifle for a plasma gun.

The FOO party are preparing to deploy alongside a sniper pair from the same regiment.  The regiment retains a platoon of snipers principally to maintain contact with the front line whether the front line is moving or static.  They are also able to engage targets which might be more suitable for their particular skill set and equipment.

Paint by PirateViking.

Sunday, 21 June 2020

Sisters of the Casa Rosmaninhal of the Order of the Sacred Rose.

One of the other allied Priories of the Order of the Sacred Rose sent a delegation to aid their sisters on their mission to Devos IV.

Originally this was a strong delegation of well organised, aggressively militaristic Adeptas Sororitas, with  two squads of Seraphim, forty sisters with Rhinos and additional heavy support.  However, the attrition of usual warp travel that such a journey brings means that only five sisters arrive on Devos IV.

The fact that these five have survived against overwhelming odds and literally waded through the mashed bodies of their sisters to get to where they are today has them burning with zeal uncommon even amongst the evangelical hard line psychopaths of the Adeptas Sororitas.  Woe betide anyone who has anything to do with them.

Again, these were painted by Golem.

Thursday, 18 June 2020

Sisters of the House of Marik of the Order of Our Martyred Lady

Canoness Don Coin is well aware that in a real shouting match, the Chamber Militant of Casa Bonetti are hopeless outgunned.  So even as they were preparing to leave their priory, she sent messages to other Adeptas Sororitas Priories inviting any who felt inclined to join her mission to Devos IV and smite the heretic, the mutant and the traitor in the Emperor's name.

The Priory of the Oriente Protectorate has sent a delegation from its chamber militant.  This has been deliberately scaled so to not be refused, ie big enough to be worth having, but small enough, ie not enough to mount an independent action, to be a veiled insult to the Order of the Sacred Rose.

The paint on these was definitely by Golem.