Wednesday, 2 September 2020
Wednesday, 26 August 2020
|STuG Zug in front of the PzGdr FS & AT Zug|
|4 Pz Kompanie, 6 Hvy Pz Kompanie behind|
|7th Mordian Iron Guard plt & Pheaton pattern Wolverines|
|Regt Cmd post. a troop of Hvy Pz in front|
|3 troop of 4 Pz Kompanie|
Friday, 21 August 2020
The Remit's Maw campaign on Jornath saw the KCC and it's allied Imperial Guard units give ground, some of what was given up would need to be recovered. The Valeri Pesh promethium complex, refinaries, storage, pumping stations for transcontinential pipelines and the supporting infrastructure were ceded to the greenskins.
There was a surgical strike by a small number of Adeptus Astartes which successfully decapitated the Orks therein. The remaining remaining mobz vied amongst themselves but no one band gained supremacy.
Towards the end of the war, the High Command came under increasing pressure from the Mechanium to re-take the site. With resources stretched to keep the pressure on elsewhere on Jornath, the only unit available was the remnants of the 334th Iridian Ghosts; a one time full strength IG regiment, during the years it had lost what amounted to eleven battalions worth of fighting power. The remaining battalion's companies, platoon by platoon were either hardened veterans or utterly disinterested beatniks.
Appealing to the Departmento Munitorium, additional resource was granted. Four companies of the 772nd Line Regiment and one of Death Riders duly arrived at Korsnokrat. They were survivors of the Cleansing of Radnor, where they had been clearing a Genestealer infestation from a Hive World.
|Ork Boyz assaulting prepared DKK autocannon positions|
|The DKK draw the mobz into the Iridian Ghosts kill zones|
|A Mob of Boyz|
|Occupying the intact administratum buildings. They would need to be drawn out of these.|
The DKK concept of operations was to patrol into the urban areas draw the mobz onto them, forcing the boyz to attack through a Final Protective Fire (FPF) Fire Plan. The mobz, when they final fought through the DKK positions, found themselves in Kill Zones set by the Iridian Ghosts.
The concept of operations proved itself a resounding success, the DKK were reduced to a platoon and two and half squads of Death Riders. The Ghosts lost 44 KIA and 67 wounded. As many as six hundred boyz may have been eradicated, the remainder fled Valeri Pesh and were picked off by Sons of Medusa search and destroy teams before reaching any form of safety.
Sunday, 26 July 2020
Tuesday, 21 July 2020
This is Zog, a native tribal wastelander.
He was big as a boy and hence ended up brutalised and forever shoved to front whenever there is a fight.
Of course, as a native wastelander, he knows that intimidation is usually a better way than actual violence - there's less risk to all involved and even he who backs down gets to fight another day.
Having said that, he'll quite happily shiv you for a pop tart, after all, the wasteland can be a tough place and resources are scarce.
Friday, 17 July 2020
On the Brick of Scrutiny today -
Dinky Peavons was a submariner on Cadia, that being how commercial shipping is done on Cadia, due to the very real storms which mirror the warp storms in space above. He was more or less set for life but decided that once he'd finished his nautical career, that he didn't need to stay in such an unsettling place.
He spent a decade and a considerable amount of money travelling around and has ended up here, following a failed investment in the grox trade, now lives in the wastelands. Like a lot of other wastelanders he carries one of those multifunctional cogitators which translates, keeps records and accounts for trading and contracts.
Tuesday, 14 July 2020
These are kits from Models and Minis. I got one as a Christmas present from a friend and then ordered another two to make a troop. To say that they had a long and tortuous journey from Texas to Oxfordshire would be an understatement, but that's international lockdown postal dis-services for you.
The castings are clean, the resin is solid with no occlusions. These ones in particular require one to shave the lines off of the inside of the chimera track sides to accommodate the chassis plate, but if you cannot figure that out, you're possibly not the kind of person who buys aftermarket kits in the first place.
I tried to be clever painting the separate missile warhead piece; I sprayed it black, natch, then masked the base area with maskol and sprayed the missile cones yellow. The maskol took some of the undercoat off and now they need a bit more work to make ready.
Once they're done the missile bits can be glued in place and happy days, some artillery for the ASL.
This is not field artillery, so doesn't really fit with how I envision (and have built) the army. But there is a GW manticore in the Cadian section, so there is precedent, and I'm not going to worry about it too much.