Tuesday, 10 June 2014
Combat Engineer's Chimera.
This (as they say in all the good modelling comics) shows the multi-media nature of the kit. The big things here are that this will be the only forward turret chimera in the DKK fleet. The obvious reason for this is the extension of the top hatch, like a dormobile roof on a VW camper van. This extension would look better if it was a little lower - just under the height of the turret, rather than just over.
The reason for the height of the extension is the inclusion of this mechanicum shrine (from a titan kit), which I wanted to include in this engineer's vehicle. There are two task lights (not spot lights - spot lights are for spotting things, these task lights are for illuminating the tasks that the engineers are carrying out) and some comms kit on the extension - I'm quite pleased with the chamfered box for the non straight mounted antennae. Watch out Claus, I'm coming for your crown.
Yes it has double smoke dischargers. No, there is no in game advantage, however, as a ride for combat engineers, it will have to make it's own way across the battlefield and the extra smoke would seem like a no-brainer.
And this is it with the mine plow and skirts. They are not fixed yet - I'm still looking at options to fix these items. Yes, that is a goliath motorised bomb you can see behind - just the thing that every DKK combat engineer squad wants to share their chimera with.