EPIC28

Playing EPIC in 28mm.

Tuesday 19 September 2023

Colours 2023 - Newbury Race Course Sat 09 Sep 23

Well for a start finding the right car park at Newbury Race Course is not easy.  And visiting the alternatives means fighting your way back onto the main trunk route through the town each time.  But I suspect most people research the location a little more rigourously rather than follow the 'race course' signs.  Like that'd work ! 

The following is full of wild generalisations in order to make an arguement, it's not intended to be a dig at a certain demographic (within which I'd probably be counted) or even a certain games system: it's just my perception.

Anyway, I went to meet Admiral Drax, who is now to found contributing to Wargames, Strategy and Soldiers.  So he goes to a lot of these as part of his contribution.  Newbury is an hour south for me and quite a trek north for him, so the chance to meet at Colours 23 seemed to serendipitous to pass up.
But you're here for the show, so a few words about that.  I managed some snaps, the first groups were two very impressive Vietnam tables, one out in the boonies centered on the downed Huey and one set in Siagon itself.  The detailing on the Siagon table in particular were worthy of a diorama, let alone being used as wargaming scenary.  

The ground floor was packed with stands for vendors, but I have perviously learned by lesson when it comes to these shows, invariably something bought here is never used or ends up being passed on, so the only thing I did buy was a book.  For research.  

I have noticed that prices for things have generally increased.  Which makes things pricey for me and I'm not badly off.  If I was me of even ten years ago then a single purchase or two might be ok, but I couldn't afford a new game system/army/whatever.  This is relevant for my later diatribe.

The clientele was overwhelmingly white, male and at least middle aged.  Which is perhaps not a surprise, as we noted at the time, these are the people with the cash resources to fund a pricey hobby like this in the first place, the time resource to actually build and paint their armies and tables and the space resource to store all of the this stuff and also get it all out and play with it.
This in and of itself is not neccessary a problem.  As long as there are more old white men coming into the hobby to replace those who get too old (or just keel over).  But that might be a problem in the future, it is almost certain that those people have been wargaming for decades, so didn't enter the hobby as 'around retirement age'.  ie twenty years ago, the demographic of a historically based wargaming event like this would have included a significant tranche of persons twenty years younger than those present in 2023.  The average age of the historical wargamer would have been lower. Fight me.
40K, as we all know is specifically targeted and marketed at new players, who tend to be in their teens.  People who might ot might not explore wargaming more generally, who might or might not wargame consistently thoughout their lives and who might or not 'leave the hobby' for years or even decades and then return.  And the constantly changing meta encourages behaviour like having the prime army for each edition or update of the rules, rather then what we see in hisotrical wargaming where the same army might be used in multiple rulesets or formats.  So the paradigm within which the games are played is different.  And some people might struggle with that.  If you start a conversation with someone about 40K they will assume that you're both talking about the latest edition.

So then there's the general state of society and the economy (stoopid).  The next potential generations of wargamers for this type of thing are much much less likely to have the resources (money, time and space) as the current players, even when they get to the same point in their lives, perhaps they will be short on one of these at least.  

So given the likely constraints on their future resources, the 40K paradigm of  'sell your army and get another one each time the rules change' makes sense: less space, some ROI.  You only have to look at ebay each time there's a new edition or new flavour of the month codex.

This constant churn is possibly the antithisis of historical wargaming.  Your ECW army might be good for multiple rule sets and be used for more than one depending on what type of game you want to play that day.  And by adding in or leaving out cerrtain units you could use most the ECW army in the Wars of Spanish Succession or even 30 Years War.  A markedly different paradigm and one suited to the more available time and space for it as well as the cash to acquire it in the first place. 

So perhaps in the future there is going to be less appetite for historical wargames, new wargamers are not moving into it: I see the evidence of that everytime I visit one of these.  Salute (not been for years) has a much stronger SciFi and Fantasy vibe and has much broader demographic.  It's still almost all male, still almost all white, but there is a much broader age range.  And there are historical wargames there.  And historical wargamers (still oldies) so it superficially looks like 'wargaming' as a healthy future.
But I would contend that what is seen at events like Salute is not the real picture, that events like Colours show that there is very real chance that historical wargaming in the form it currently has (and it's a great time for the hobby with new manufacturers of just about everything and 3D printing as well) is unlikely to survive another twenty years.  It's just seems not to be getting new players.
Do I think its doomed ?  Amongst all the new stuff there is a lot to appeal to those who are fed up with the revolving door nature of 40K - a host of new games in short play, skirmish format based on commando raids, weird WW2, Dr Who, Blakes 7, Flash Gordon and so on. Currently a lot of these games appeal to certain demographic (Dr Who, Blakes 7, Space 1999 and so on certainly date us all to between Quatermass and the Pit and Star Wars).  But products like the Star Wars games, like the GoT game by CMON and others which may follow on might just be enough to spark some interest in historical gaming and keep it alive. 
 

6 comments:

  1. Its something we have discussed often here, our group runs from mid twenties on up. For my part, I think that historical has always appealed more to an older audience inside the wider wargaming community, because there is a certain degree of hobby knowledge, just in sourcing the figures, terrain, rules, and a certain amount of actual historical research and interest in a time period that doesn't exist in sci-fi/fantasy. It could be that younger generations aren't interested in putting in that work, and that the constantly changing cycle of the modern 40k system clicks with the defecit in attention that has become a problem in modern life more broadly. But I think that 8th and 9th edition 40k were very popular, more co-workers and aquaintances are familiar with the system now than at any point i can remember. This and the growing popularity of DnD has started to normalize these types of games and have pulled in a more diverse audience. I think there is a long way to go in bringing women and other ethnic groups into the hobby, It unfortunately hasn't always been a welcoming space for them, and there is a lot that the companies and influencers in the hobby can do to open things up more. But ultimately, I think the thing to do is to show that there are other ways to play with your expensive models, and cheaper figures to find than might be on offer from GW, and that curiousity can be really positive. I just this week got two close friends of mine who are a married lesbian couple into the hobby with Frostgrave, and they were very enthusiastic about the idea of how pub gaming and miniatures wargaming began and spread. I think a lot of people need a 'third place' seperate from work or school, and tabletop gaming offers a blend of crafting, social interaction. At least in the US, those third places have evaporated in the past 20 years. But I think historical gaming is in a lull right now, but it will pick up in the coming years as those that stick with the hobby continue with it and keep innovating.

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  2. Looks like fun. I got my first Citadel miniatures from a shop in Newbury. They were a blister pack each of pre-slotta base Skeletons and Bretonian (?) archers. Fun memories. That was back in '84.

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  3. Sounds pretty spot on to me. Historical gaming caught on briefly here with Bolt Action (played as weird War II in my particular case), but then died out. I've heard that there is a group of 'old guys' who play it at an FLGS in the next town over.

    Sadly, the lack of diversity the norm, I'm sure that (up until recently), virtually every human fighting in the Grim Dark was white didn't help with that. Its always a white guy sausage-fest be it at the FLGS or even when going to GW Gamesday events in the past.

    Locally women gamers are slowly becoming the norm though still very much in the minority, with gamers of color even rarer still (though my gaming group in Florida did have a few 25+ years ago).

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  4. I do agree with the majority of the points raised here but there are a few things from my own personal experience that I might add.
    Firstly, I think one of the key differences between setting like 40k and historical is the freedom of choice. Yes there is a lot of choice in what type of historical game to play but, bolt action for example can constrain your unit choices, by what was available at what point in the war and in which theatre. 40k places no such restrictions, so you can literally buy and field any units you desire.
    Which bring me on to my second point. I know that some people won't mind what units your using but I have found that many do take issue to units, colour schemes and the like. Meaning the need for multiple armies to cover all areas and periods.
    Lastly I have found that knowledge of alternative games is very low among younger players. Everybody seems to know about GW, very few know about mantic, warlord or others.

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  5. Interesting insight. Over on Jonathan Freitag's blog (Palouse Wargaming Journal) he dives deeply and objectively into the results from the annual Great Wargaming Survey. His summaries might interest you.

    I haven't attended a wargames show in years and stop into gaming stores maybe once or twice a year. It seems that the demographics that I've noticed are varied and the crowds mostly younger gamers these days. Dnd and card games (Magic Yu-gi-o) have also shown more girls and minority participation, though miniature gaming tends to stay a male dominated deal.

    Like DMC mentions, Bolt Action and Flames of War before it both encouraged the historical gaming for a while, but both have waned in our area and GW games are the main feature. You'd think the price point of GW products would cause new gamers to avoid these as an option, but I guess if you don't know of any alternatives then why would you question?

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  6. It could also be down to the fact that kids today don't make and paint models. Rather it's Lego, or buying prepainted Clix, and then there are the factors that go along with the cost of the hobby, which will automatically exclude those who might want to dip there toes in the water.

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